Five Reasons Mass Effect 3 Will Beat Mass Effect 2

Posted by on Feb 02, 2012 | Leave a Comment

Mass Effect 3 will be a renegade punch in the neck of its predecessor. Here’s why.   If you’ve been paying attention to Mass Effect 3, you’ll be au fait with a handful of headline features. The new cooperative multiplayer. Kinect voice commands. Freddie Prinze Jr. You’ll know this is the third and final act in a galaxy-wide fight for survival. The implacable Reapers are preparing to purge the Milky Way of organic life, for real this time, setting the stage for an... 

Retro/Grade–A Look Back at New Modes: Indie Preview

Posted by on Jan 31, 2012 | Leave a Comment

A couple of years ago, I got my hands on a game at IndieCade that combined both the mechanics of a side-scrolling shooter along with the rhythm aspects of a game like Guitar Hero. For two genres you would never imagine mixing, Retro/Grade pulls off the shooter with a beat brilliantly with giant bosses and a dazzling array of colors. It’s little wonder that it won the Audience Choice award that year. Since then, the good gents over at 24 Caret Games have been working diligently on the title,... 

PlayStation Vita Preview With Adam Sessler

Posted by on Jan 30, 2012 | Leave a Comment

The PlayStation Vita is launching February 22 and Adam Sessler got a chance to check it out up close at Sony’s Vita Hill Social Club event. While there, he got to talk to Don Mesa, Senior Product Marketing Manager for the Vita, about the portable’s great visuals, functionality, and new innovations it’s bringing to the market. Check out the video below.   PlayStation Vita System Preview »  Read More →

Let the Rhythm Take You to Heaven

Posted by on Jan 30, 2012 | Leave a Comment

Rhythm Heaven Fever looks to end the Wii’s life cycle on a high note.       The popular handheld series Rhythm Heaven is finally making its debut on the Wii, and rather than requiring you to use motion controls to complete minigames, the new entry goes back to basics, incorporating properly timed button presses as its main mechanic. For the unfamiliar, the Rhythm Heaven series has always been about using musical and onscreen cues to complete objectives. The series... 

Tribes: Ascend Preview

Posted by on Jan 29, 2012 | Leave a Comment

It’s been nearly fifteen years since now defunct developer Dynamix released Starsiege: Tribes, a multiplayer-oriented first person shooter that is held in high regards by those who remember the early days of online PC gaming. There have been a few attempts to recreate the original’s action – some, like Dynamix’ direct sequel, Tribes 2, were successful – but most have failed. When Hi-Rez Studios, the independent developer of another online shooter (Global Agenda)... 

Tokitowa: The RPG That Hearkens Back To 2D/3D Days Of Yore

Posted by on Jan 29, 2012 | Leave a Comment

Image Epoch’s latest action RPG aims to blend the best of anime and games with a twist of monogamy. As we saw time and time again in PlayStation-era RPGs, mixing 2D sprite animation with 3D graphics can have mixed results. Developer Image Epoch knew that such an experiment would be risky, but the company that made Arc Rise Fantasia and the Luminous Arc series decided to say “screw it” and go for gold with Tokitowa, a game that claims to be an anime in video game motion. As... 

Tokitowa: The RPG That Harks Back to 2D/3D Days of Yore

Posted by on Jan 29, 2012 | Leave a Comment

Image Epoch’s latest action RPG aims to blend the best of anime and games with a twist of monogamy. As we have seen time and time again in PlayStation-era role-playing games, mixing 2D sprite animation with 3D graphics can have mixed results. Developer Image Epoch knew that such an experiment would be risky, but the company that made Arc Rise Fantasia and the Luminous Arc series decided to say “screw it” and go for gold with Tokitowa, a game that claims to be an anime in video... 

Darksiders II Preview

Posted by on Jan 26, 2012 | Leave a Comment

  Full disclosure: at the time of writing this preview, I’ve yet to finish Darksiders. Having spent a few hours with the game, I found myself unable to see it through to the end. It’s not because it was a particularly bad game, but there was just nothing there to keep me coming back. I was worried that Vigil Game’s sequel would have the same effect on me; however, from what I saw, I’m glad to say that Darksiders II–and Death–have laid my worries to rest. First... 

AusGamers Darksiders 2: Death Lives Preview

Posted by on Jan 24, 2012 | Leave a Comment

Last week AusGamers was living it up in rainy old San Francisco where we were invited to check out the latest happenings in the world of Darksiders II, now known as Darksiders II: Death Lives. We’ve been talking this game up a fair bit since its unveiling last year, a lot of which has to do with just how awesome the original Darksiders was, but more because upstart developer, Vigil Games, continue to outdo themselves with every piece of media we see for Darksiders II, and the event they... 

Five Ways SSX Reinvents Itself

Posted by on Jan 24, 2012 | Leave a Comment

SSX makes its return after a five-year vacation. We highlight what makes it different from previous games in the series.   The latest entry in EA’s snowboarding popular snowboarding series is available on February 28. We’ve compiled a small list of features to help get you caught up on just how different this SSX is from its predecessors. RiderNet As we’ve seen with Autolog and Battlelog before it, RiderNet is your way of connecting with friends, racing against them, and... 
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