Napoleon: Total War PC Game Review 2010

Strategy, planning and fierce battles… The Total War series is put under the command of the legendary Napoleon.
Not without huge controversy is finally over Napoleon: Total War 2010 PC Game, a new appointment with the strategy capitalized. The basis of mixing turn-based strategy and tactics in real time with great quality still present, and the main novelty is the inclusion of multiplayer campaign: Something that we had for years wanting to see in the genre.
Without making half the noise than their predecessors in the series, Napoleon: Total War 2010 society was made in August last year 2009 as the highly-anticipated delivery of the strategy series developed by teachers at Creative Assembly.

After the critical and popular acclaim with Empire: Total War, ballast, however, by some bugs to varying degrees, the British study is facing the unpopular decision to launch another title soon. Accused by many fans of not having all the new features required for a new release and look more expansion.
Is it or is not Napoleon: Total War expansion? Technically no, but certainly the fans are entitled to question its existence in the absence of news. Does this mean that this pc game is not good? Not at all, yet we, as users expect more news of his proposal to part of the intense multiplayer campaign.
Warlords
Best of Empire is again, as in most Total War, the determined commitment of those responsible for providing multiple contents to a saga that, shipping and delivery, has brought countless hours of entertainment in a stunning quality.
Other options for single player tutorials we have the Land Warfare, Naval War Campaign and Skirmish with the classic, this time called Battles of Napoleon. Here there is the strategic component, all being reduced to our tactical value in managing the troops that we will have no possibility to develop or customize them.

Among these we find that of Trafalgar, Waterloo, Ligny, Dresden, Austerlitz, Borodino, Lodi, Arcola, the Nile and, finally, the Battle of the Pyramids. All of them are unlocked gradually, and at first only have access to Lodi and Arcola, both in northern Italy.
The first, against the Austrians, took place in 1796 and became one of the major milestones of the Napoleonic myth. The second, Arcola, also escaped in 1796 but at the end, and marked the flank of Napoleon’s troops to the Austrian general Alvinczy. The latter brings with it the critical point of the bridge that separates the two halves of the stage and that was just becoming the primary tactical element.
The remaining military appointments are still major points of the history of Napoleon Bonaparte, with quotes such as these, Trafalgar, Waterloo, Austerlitz, etc., which are recreated with attention to detail and historical accuracy that characterizes Creative Assembly .
Again rewarding fun over realism, but they are very cared for graphic representations of the battlefield, and also the numbers of troops with which we ourselves and the enemies always in proportion, of course, to measure ourselves against Prussian, Russian, English or Mamelukes always be truthful at the same time fun.
Coalition Force
They are, however, the campaigns where the pc game really shows its deep game play at its best, and this is where the Total War most clearly their commitment to their momentum by combining strategy shift in two dimensions, and Tactics in real-time three-dimensional cut.

The options are to face the campaigns of the Coalition, or Napoleon, being kept both options equally. For lighter enjoy for the first begin with four factions to choose from: Austria, Britain, Prussia and Russia, all starting in 1805.
As we have seen by their geographical location is perhaps the Austrian campaign of higher level of opposition, since it is surrounded by other countries and with a very small landlocked. The British, for example, take advantage of its insularity, and the Rock of Gibraltar unless the rest of their possessions are surrounded by sea and unrelated to any kind of direct conflict.
As always in the Total War series can choose between historic victory conditions or world domination. How does this translate? Personalizing the experience is total, and we can choose to conquer 20 regions and then to defend that we specify the types of historical departure, while the global domain are 60 regions to subdue, but with total freedom while keep our initial possessions. In both cases the last turn will be the end of December 1812 to all factions except the Prussian who has one more year.
Everything we do in these four campaigns moves within the usual patterns of the Total War series, thus we have a difficulty level of four positions for the campaign, and another level for their own battles once more clearly divide the experience between the time you spend managing resources, recruit troops and build and improve our regional shift in the style in which more time spent, with the time we spend fighting in real time over the three-dimensional map.
“They said that Italy would never Conquered”
The four Napoleonic campaigns are divided into styles similar to those of the Coalition, although moving in time periods shorter still. Traditionally in the old Total War shifts the years divided in half, with another one for summer and winter each. But deliveries of this part time covering their campaigns is much smaller and Napoleon: Total War, for example, turns up just two weeks each.
With the tutorial covers the youth of privatizing during the years 1778 to 1793, and will start here from the island of Corsica with the most basic instructions on how to manage on a title in the saga. The standard of the franchise will find no use whatsoever in this prologue as the changes following the delivery Napoleon on his record are minuscule. But all this part is highly recommended for this episode that first comes to the IP of Creative Assembly.
Otherwise the rest of Napoleon’s Campaigns move more in the usual standards of the series. The Italian takes place between 1796 and 1797 that of Egypt between 1798 and 1800, but Europe between 1805 and 1812, and Waterloo have been granted only on 18 June 1815, with the one that separates this line.
They turn to see what traditional Total War series, which began-where it did, always with the same side, with a small presence in the general two-dimensional map, and our mission is to maximize production in the strategic part, and also to render dramatically with our troops on the tactical map.
The experience is as enjoyable as ever, but from the start we have made clear that there is little new draft. The grinding work has been notable in the representation of the 2D map in the 3D implementation of the battles, but these changes do not go much beyond minor changes to the interface in the form of representing the routes of the units and in some shades of moderate importance.
In World War
Although, as we say, different individual campaigns and skirmishes are extremely traditional with respect to previous deliveries, the fact is that in regard to the multiplayer is where we can find the pc game’s most important leap.
The biggest addition in this area reflects the integration of online campaigns that allow us to play against others beyond the usual skirmishes classic series from the onslaught of online mode in Rome: Total War.
Here we can start it like any other Story Mode is involved if we are choosing to use the backdrop of the campaign in Italy, Egypt or Europe, but during this time deciding if we create the pc game we want and under what conditions or if we roll up to other users.
Otherwise conditions are expected and can auto resolve battles or remove them depending on whether the previous selections of the players coincide or not, and it shall also have the option of whether we want to be the human opponent who takes the role of hosts led by AI.
The shift times are fixed, and of course the battle, the victory condition being always to conquer the region of origin of our human opponent while defending our control.
On the other hand is more than obvious that we still have the opportunity to deal directly with other players around the world without so many laps in direct battles. Here enjoy land or sea battles, sieges or scenarios in addition to countless historical maps for either option.
Furthermore Total War series has always been a demanding pc game in terms of hardware, and Napoleon is no exception. The 2D map is certainly not optimized, but the three-dimensional displays severe battles with the possibilities of our team, and we will drastically reduce image quality if we do not have a computer to last.
Similarly, work on the AI again suffers from the same weaknesses in its predecessor. Broadly, the result is fairly good, however at times when the route is somewhat complicated route, sieges, for example, the enemy shows no effect.
The soundtrack is again one of the strong fortresses of the pc game, the dubbing is good and audio effects as majestic as ever during the fighting.
Conclusion

Although most developments we sorely missed, the fact is that Napoleon’s first foray into the Total War series is a great strategy pc game. The addition of the multiplayer campaign is welcome, but mostly what triumphs is the fact of having a perfect excuse to re-invest countless hours in an RTS capitalized.
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