Nintendo’s GameCube is Now 10 Years Old

Posted by on Nov 18, 2011 | Leave a Comment

Just over five years after releasing the Nintendo 64, and three days after Microsoft entered the home game console business, Nintendo released the GameCube in North America on November 18, 2001. Although it was more powerful than the PlayStation 2, released a year earlier, and priced at just $199.99, for the second generation in a row Nintendo didn’t enjoy anywhere near the level of success Sony did. Nintendo wasn’t able to tout the GameCube as the most powerful system of the generation... 

Rampage on its Way to the Big Screen

Posted by on Nov 18, 2011 | Leave a Comment

Just because a game isn’t a super-hot property right now doesn’t mean it can’t be optioned for a movie. Both Missile Command and Asteroids prove that, even if we don’t know what degree of success (if any) they’ll be met with upon being released in theaters. New Line Cinema is now looking to another classic game in Rampage as the source material for a new movie. The Hollywood Reporter is reporting Midway’s arcade game will be adapted for a new monster movie.... 

1UP Gameathon for Japan

Posted by on Apr 05, 2011 | Leave a Comment

Live video by Ustream Time: Thursday, April 7, 2011 at 10AM PST Location: Watch the embedded video player above. When Jeremy and I began brainstorming a few weeks ago to think of various methods to raise money for the victims of Japan’s recent earthquake and tsunami, a 24-hour gaming marathon was the first idea we stumbled upon. And, after various discussions with the Red Cross, we’re finally making this happen! We’re in the process of hammering out a few final details with the... 

This Butt-Slapper Had Duke Nukem Beaten by 9 Years

Posted by on Mar 24, 2011 | Leave a Comment

Duke Nukem Forever developer Gearbox getting a lot of heat lately for a game mechanic involving giving ladies a “love smack on the booty,” but Duke’s not the first video game star to do this. And no, I’m not talking about some obscure Japanese PC game you have to go to a gross specialty shop to find. This was an honest-to-goodness console game in the U.S. — or at least, it would have been, had it come out. This is Crank the Weasel, an action/adventure/platform game... 

The Legend of Zelda Gameography

Posted by on Feb 20, 2011 | Leave a Comment

1UP Celebrates The Legend of Zelda’s 25th AnniversaryTable of Contents | Gameography | Coolest Videos | Embarrassing Moments | Things You Didn’t Know | Top 25 Theme Song Covers | Merchandise You Didn’t Know Existed | Useless Items | Commercials | Why LTTP is Still Best | Retronauts Podcast  Read More →

The Legend of Zelda Gameography

Posted by on Feb 20, 2011 | Leave a Comment

1UP Celebrates The Legend of Zelda’s 25th AnniversaryTable of Contents | Gameography | Coolest Videos | Embarrassing Moments | Things You Didn’t Know | Top 25 Theme Song Covers | Merchandise You Didn’t Know Existed | Useless Items | Commercials | Why LTTP is Still Best | Retronauts Podcast  Read More →

Talk to the Retronauts About Zelda – Live!

Posted by on Feb 17, 2011 | Leave a Comment

When we brought the Retronauts podcast to an end last fall, it wasn’t for spite, malice, or lack of love. The simple fact is that we simply lack the classic-games-loving manpower around the office to talk about the medium’s history for a couple of hours every week or two. We intended to switch over to a video format, but that fizzled out when we lost our video producer… the following week. D’oh. At the same time, we really love hosting our semi-annual live panels at Penny... 

Nintendo Experimented with Attachable 3D Screen for Game Boy SP

Posted by on Jan 07, 2011 | Leave a Comment

The Nintendo 3DS is set for release in the U.S. in March, but according to Nintendo’s latest installment of Iwata Asks, they’ve been experimenting with similar technology for quite some time — including an attachable 3D screen for the Game Boy Advance SP and plans to add 3D to the GameCube, both of which were eventually scrapped. “For example, a sample screen used in the Nintendo 3DS to illustrate how you can see three-dimensional images without special glasses was functioning... 

How Viewtiful Joe Birthed P.N.03

Posted by on Sep 14, 2010 | Leave a Comment

It is a well known piece of videogame lore that Capcom’s 2003 cover shooter P.N.03 for the Gamecube was developed in a very short window (rumors put it at six months), but just why was that? In an interview posted today on 1UP, director Shinji Mikami finally came clean about the oft-forgotten title in his legacy. “The real reason is, Viewtiful Joe slipped out of the fiscal year, so I had to do something to fill that gap,” Mikami explained. “I think it should be OK to talk... 

Resident Evil, Bayonetta Creator’s Brush with Death

Posted by on Apr 06, 2010 | Leave a Comment

Always wear a helmet. That’s the message Bayonetta and Devil May Cry creator Hideki Kamiya has for his Twitter followers. In a recent tweet, Kamiya said that he found himself with time on his hands and that he wanted to write about a motorcycle accident he had while he was developing Devil May Cry. The famous designer went on for dozens of tweets about his accident. From the sounds of it, Kamiya is lucky to be alive and may very well have died had he not worn his helmet. “My face was... 
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