Silent Hill: Downpour Review

Posted by on Mar 12, 2012 | Leave a Comment

Maxwell McGee returns to Silent Hill for this video review of Downpour. Watch It The Good Captures the classic Silent Hill visual style   Good voice acting   Side missions reward exploration. The Bad Combat still feels stiff   Underwhelming sound design   Persistent frame rate issues. Silent Hill: Downpour is a celebration of gaming’s most notorious ghost town. It taps into the madness and surrealism that has made this series legendary, and presents... 

MMA Games: Room for One More?

Posted by on Mar 09, 2012 | Leave a Comment

Do you have room for another mixed martial arts game in your collection? The team behind Bellator: MMA Onslaught certainly hopes so.       Games like UFC Undisputed 3, EA Sports MMA, and Street Fighter X Tekken have more in common than the fact that they involve a lot of punching and kicking; they also employ complex control schemes that can be intimidating for newcomers. Developer Kung Fu Factory is hoping to address this with its recently announced Bellator: MMA Onslaught–a... 

The Witcher 2 vs. Skyrim: A Different Kind of Fantasy

Posted by on Mar 08, 2012 | Leave a Comment

These role-playing games have less in common than you might expect–and that’s why you should be excited for The Witcher 2.   The Witcher 2 made its original debut as a PC title in May 2011, well before all-conquering Skyrim came along, but Polish studio CD Projekt has been readying its game for a second bite of the cherry. An “enhanced” version for the Xbox 360, with half an hour of new cinematics and an extra four hours of questing*, is on the way, and it still looks... 

Fighting Wars in Medal of Honor: Warfighter

Posted by on Mar 06, 2012 | Leave a Comment

2010’s Medal of Honor reboot was a good shooter, but it didn’t set any new standards for the genre. After 18 months, can the sequel Warfighter fare any better?   The Game Developers Conference is fast becoming the place where EA unveils its marquee first-person shooter of the year. Last year, it was Battlefield 3 and a memorable 15-minute demo that gave us a first glimpse at not only the game, but also DICE’s now-ubiquitous game engine Frostbite 2. Compared to Battlefield,... 

I Am Alive Review

Posted by on Mar 06, 2012 | Leave a Comment

Tom searches for survivors in this review for I Am Alive. Watch It The Good Tough choices affect your and others’ survival   Unnerving psychological combat system   Constant tension in all of your actions   Intriguing story elements conveyed through background details   Suffocating visual and audio design heighten emotional connection. The Bad Intrusive heads-up display clashes with the raw aesthetics   Unnecessary moments of hand-holding. Your... 

XCOM: Enemy Unknown: What’s New, What’s Not

Posted by on Mar 06, 2012 | Leave a Comment

Time units and procedural levels are out; fog of war and permadeath stay in. So what else is in new (and old) in Firaxis’ XCOM reimagining?   Whereas the upcoming XCOM shooter got the cold shoulder from fans of the PC classic, news of a strategy-based “reimagining” had a much warmer welcome. But by the same token, the weight of expectation is bigger. And when the goodwill of fans comes from your game better resembling a revered original, how far from it can you successfully... 

Adventures in the Fluffy Dimension

Posted by on Mar 05, 2012 | Leave a Comment

Dr. Seuss meets Portal in Quantum Conundrum, a lighthearted, brain-teasing puzzler from Portal co-creator Kim Swift and Airtight Games.   Quantum Conundrum is confounding. Played in first person, the game casts you as a kid dropped off on the doorstep of your uncle, Professor Fitz Quadwrangle. Of course, something has gone horribly wrong, and you must use your uncle’s inter-dimensional shift device to bend reality and best his puzzles. Developed in partnership with Square Enix and Airtight... 

A Pro Gamer’s Halo 4 Wishlist

Posted by on Mar 05, 2012 | Leave a Comment

MLG’s Tom “Tsquared” Taylor talks to us about how the latest on Halo 4 has affected his hopes for the direction of the franchise.     After announcing Halo 4 last June, Microsoft and 343 Industries have begun talking about Master Chief’s next adventure in earnest. On the story side, they’re promising a darker narrative that explores the Chief’s motivations and personal qualities. In terms of multiplayer, well, there’s a lot more news to... 

Kinect Finally Has Its Hardcore Game

Posted by on Mar 05, 2012 | Leave a Comment

Capcom’s Steel Battalion might have just become the flagship game for Microsoft’s motion-sensing camera.   There’s a moment in Steel Battalion: Heavy Armor where you and a crew manning a large bipedal tank are making landfall on a beach assault not unlike the storming of Normandy’s beaches during World War II. A member of your crew, unable to handle the pressure of the situation, loses his mental faculties and makes his way for the hatch–not completely aware of... 

Is Fable’s creator done with physical controllers?

Posted by on Mar 05, 2012 | Leave a Comment

The Kinect-enabled Fable: The Journey makes its creator, Peter Molyneux, contemplate a future without buttons.   Less than a year ago, Lionhead Studios boss Peter Molyneux made headlines when he dared to acknowledge that “Kinect has got some problems.” During a recent demo of Fable: The Journey, though, the celebrated designer stated that he “might never make games for a conventional controller again.” Always good for a quote, the celebrated game designer was talking... 
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