Five Ways SSX Reinvents Itself

Posted by on Jan 24, 2012 | Leave a Comment

SSX makes its return after a five-year vacation. We highlight what makes it different from previous games in the series.   The latest entry in EA’s snowboarding popular snowboarding series is available on February 28. We’ve compiled a small list of features to help get you caught up on just how different this SSX is from its predecessors. RiderNet As we’ve seen with Autolog and Battlelog before it, RiderNet is your way of connecting with friends, racing against them, and... 

Darksiders II: Putting the Action Into Action RPG

Posted by on Jan 24, 2012 | Leave a Comment

We pick up our scythe and get harvesting with a look at the role-playing elements in Darksiders II. It would have been easy to dismiss the original Darksiders as the equivalent of a gaming pickpocket, liberally pilfering ideas from third-person action adventure titles such as God of War and The Legend of Zelda. But for a game that borrowed so heavily, Darksiders carved out its own clear and fascinating identity. At the centre of the experience was War, one of the Four Horsemen of the Apocalypse,... 

Sniper Elite V2 – I Can Wait All Day

Posted by on Jan 23, 2012 | Leave a Comment

By incorporating sandbox level designs, varied weapons, and other tricks, Rebellion looks to deliver a different action experience with Sniper Elite V2       The number of military action games based on the events of World War II has tapered away during the past several years, with the setting focusing on either current or futuristic storylines. Bucking this trend, Rebellion Games is going back to the tail end of WWII with its upcoming third-person action game. Sniper Elite... 

Major League Baseball 2K12 – Being That Perfect Pitcher

Posted by on Jan 18, 2012 | Leave a Comment

Dynamic AI highlights some of what baseball fans can expect later this year with MLB 2K12.       It’s hard to argue against the fact that pitching is the most important aspect of baseball. Regardless of how everyone else is playing on the field, if your pitching is lacking, then the likelihood that your team will win is diminished. 2K Sports understands this, and for this year’s MLB 2K12, on top of the many things 2K is addressing, pitching is seeing the biggest... 

Commander Shepard’s Kinect-Enabled Descent Into Madness

Posted by on Jan 18, 2012 | Leave a Comment

Mass Effect 3’s Kinect integration works great when you’re talking to squadmates. When you’re talking to yourself, it gets a little weird.   Now that the Kinect has been out for a while, we’ve begun to see developers use the technology for more than just gesture-controlled sports compilations. BioWare might be the most high-profile example of this, having implemented the Kinect as a tool for voice commands in the Xbox 360 version of Mass Effect 3. It’s one of... 

UFC Undisputed 3 – Being the Next Great Fighter

Posted by on Jan 17, 2012 | Leave a Comment

A varied training regiment and more expansive career path make the dream of becoming the next great virtual UFC champion possible.       Respected journalist Malcolm Gladwell came up with an interesting concept entitled “The 10,000 Hour Rule” that stated in order to be really good at something, you have to invest at least 10,000 hours into it. Those people who have reached that goal can lay claim as the best at their respected professions. The best athletes... 

It’s OK to like the new Syndicate

Posted by on Jan 17, 2012 | Leave a Comment

Cooperative play in EA’s new first-person shooter may win over even its biggest naysayers.       En route to a recent Syndicate event at Electronic Arts’ HQ, I wasn’t sure what to think. I hadn’t seen the new Syndicate before, and as a longtime fan of the original Amiga strategy game, I think it’s fair to say that I wasn’t thrilled at the prospect of revisiting its dystopian world in a first-person shooter. But after spending an hour... 

The Darkness II Q&A: On Graphic Noir and Quad-Wielding

Posted by on Jan 16, 2012 | Leave a Comment

Project director Sheldon Carter discusses more about the story, the engine, and even the PC specs of the comic-laced gore-fest.   With the development of the upcoming shooter based on the comic book franchise coming to an end, we figured it would be best to get a bit more insight in to the game’s development. We recently had a chat with The Darkness II’s project director Sheldon Carter, whose previous acclaims include being a producer for Dark Sector as well as contributed to... 

Seven Things You Probably Should Know About The Darkness II

Posted by on Jan 13, 2012 | Leave a Comment

What happens when you mix a little bit of Mortal Kombat, BioShock, and Red Dead Redemption?   The rush of holiday releases hasn’t done any favors for The Darkness II and its impending release on February 7, so we thought it would be a good idea to get everyone caught up on all the pertinent details and interesting tidbits about the game before it hits store shelves. The Darkness II captures much of what made the previous game successful and introduces some new features–both cosmetic... 

Minecraft Creators Dig Up Cobalt

Posted by on Jan 09, 2012 | Leave a Comment

Will luck strike twice for Mojang with the alpha build of the upcoming 2D action game Cobalt?       After the success of Minecraft, anything connected with the people at Mojang is going to get a lot of attention. And that is the case for Cobalt–a collaboration between Oxeye Game Studio and Mojang. In its simplest form, Cobalt is a throwback to classic 2D action games of the ’80s and ’90s when gaming was all about action and crazy weapons. You take control... 
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